
Para aquellos que no sabe que es esto:
Level 1 syscall son usadas por las funciones del hipervisor,en la ps3 el hipervisor se le conoce como "lv1",ya que es el nivel mas bajo y ejecuta todo.El sistema operativo es ejecutado en el top de esto y es conocido como Lv2,Ambos sistemas (gameOs y LOtherOs) se ejecutan usando las mismas syscall.
en su twitter se puede leer esto:
Finalmente todas las syscall lv1 ha sido dumpeado.
KaKaRoToKS author of PSFreedom and the famous PL3 payloads, has been busy still poking around the inside of the PS3 console!
Para que no haya malos entendidos: No es un dump del lv1,sino que todas las syscall del lv1 ha sido volcadas igual que payload_dump_syscalls
Y para los que no entendemos nada (usuario final)
Aun esta en progreso,una vez y se debe de añadir al GIT,y una vez hecho,debe estudiarse por los desarrolladores para su investigación,pero esto es un gran paso para la scene.
Articulo original (ingles)
For Those Of You Who Are Asking What This Is:
level-1 syscalls are used to call hypervisor functions. On a PS3 the hypervisor is known as as “lv1″ (level1) since it is the lowest level that runs directly on top of the hardware. The operating system is executed on top of this and is known as “lv2″ (level2). The two common operating systems are GameOS which PS3 games run on, and OtherOS which is usually used to run linux. Since both OSes run on top of the same lv1 hypervisor, they use the same set of hypercalls which has been partially documented here.
KaKaRoToKS Recent Tweets:
FINALLY able to dump (over eth) all lv1 calls!! Will push it soon!
To everyone misunderstanding: no lv1 access, all I did was be able to dump the "call trace" of lv1 hypercalls. same as payload_dump_syscalls
And Finally What Does These All Mean To Us Right Now!
This is work-in-progress, once KaKaRoToKS has finished his poking around the dumps, and detailing the info on his GIT, I will update this thread, even after he is done, it will take some time for various PS3 developers to study all this new information, before it will help out the "end-user" but it is another big step forward in the daily forever-changing and growing-fast PS3 Scene World!
Blog de KaKaRoTo
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